Bravemule is a small art collective that creates indie games in Northwest Arkansas. The core team is Kevin and Priscilla Snow, who work with a diverse group of collaborators to produce interactive fiction. Their work includes the recent Mama Possum, which the Hugo-winning author N.K. Jemisin praised as "beautifully, painfully immersive," and the upcoming Southern Monsters.
What you will do at our session!?
In this week long session students will work with Bravemule to grow all the skills necessary to make their first game using the open source program Twine.
This program is an excellent fit for students who may be interested in making games but feel overwhelmed by the programming side of things. It's also great for students who have some programming experience and would like to push the limits on what Twine can do (hint: you can do some really amazing things in Twine!) Because Twine is so versatile and visual, major studios have been known to use Twine to storyboard the branching narrative choices in their games.
During the session students will be introduced to a wide variety of games made in Twine, talk about the techniques used to make these games, and by the end each student should have made a game of their own (or have a fleshed out prototype which they can continue working on!)
Unlike most game engines, Twine does not require a high powered computer; this program can be run in browser on chromebooks, laptops, and even on iPad. We recommend at least having a tablet with keyboard to use, we do not recommend attempting to use Twine in a phone browser.
Southern Monsters is a work of interactive fiction set in South Arkansas, 2005. You play as a disabled teen who moderates a forum for believers in the paranormal. After nightfall, you seek a monster who is rumored to lurk in the swamps outside your home. Southern Monsters was successfully crowdfunded on Kickstarter in early 2017, and will launch in late 2018.
Kevin is a writer, coder, and designer for indie games. Most recently, they wrote for Where the Water Tastes Like Wine, which the Independent Games Festival nominated for Excellence in Narrative. Their work in creating and writing for story-driven games has been praised by publications such as PC Gamer and the Washington Post.
Priscilla lives in NWA with spouse Kevin Snow and their large maine coon, Grendel.
Priscilla stumbled upon the path to sound design at a young age while listening to Fred Newman transform his voice over the radio into bizarre things like “a goose juggling chainsaws” or “a dolphin gives a rousing speech.” Imagine an 8 year old sitting on their bed doing their best chainsaw impersonation. Now imagine that nearly 20 years later things are pretty much the same, but with better production value. Priscilla also teaches game development to 7th & 8th graders at Arkansas Arts Academy in Rogers, AR. She is excited to bring her expertise to NERDIES™
Southern Monsters (Bravemule)
Designer, developer, writer — 2016-2018
In South Arkansas, a disabled teen searches for a monster lurking in the swamp outside his house.
Battlecakes (Volcano Bean)
Writer — 2017-2018
An adventurous batch of cupcakes go on a quest to save their home in this snack-sized RPG.
Where the Water Tastes Like Wine (Dim Bulb Games)
Writer — 2017
A bleak American folk tale about traveling, sharing stories, and surviving manifest destiny.
Mama Possum (Bravemule & Cassandra Khaw)
Designer, developer, writer — 2017
Two sisters fend off a Kaiju apocalypse in the Great Smoky Mountains with their mech Mama Possum.
Beneath Floes (Bravemule & Pinnguaq)
Designer, developer, writer — 2015
Fish woman, stealer of wayward children: the qalupalik dwells beneath the ice.
The Domovoi (Bravemule)
Designer, developer, writer — 2014
A folklorist tells her story of a lonely house spirit.